Animal Crossing

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.
Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world.
Fiche
- Genre
- Simulator
- Sortie
- 16 septembre 2002
- Studio
- Nintendo Entertainment Analysis & Development
- Éditeur
- Nintendo
- Plateformes
- Nintendo GameCube